Pronounced [WUHN-tuh]

Symbol: A knot of rope, pulled taut in a tug of war.

Alignment: Neutral

Domains: War, Trickery

Titles: She Who Goads, Our Lady of Strife

Dogma: A goddess of contests, strife, and strategy, Woenta holds sway over any occasion when mortals with opposing interests try to resolve them by imposing their own will, whether it be through a clever argument or a heavy blow to the head. However, she tends to favor those who take a measured approach, minimizing their risks while maximizing their rewards. Contests of any kind should be carried out with the utmost respect towards the opponent, even a hated one, for without them we lack the opportunity to measure ourselves and to grow stronger and wiser through disputes. She disdains conflict with no purpose, but it is difficult to convince many of her clergy that such a thing exists. Most among her faithful feel that even the meanest, pettiest squabble has an ennobling, catalyzing aspect to it.

Organization: Faithful of Woenta are called Strifekind, and her priests are colloquially known as “Squabblemongers”, a label some embrace whilst others take the opportunity to argue about it. Woenta’s church has no central authority for its clergy and division of opinion regarding the nature and will of the goddess is encouraged. Her priests have an easy time finding employment in militant organizations, but can also be found in hospitals and other such places, tending to those who have suffered the negative consequences of conflict. She also competes with Idros for the faith of artisans and craftsmen, for they can be seen as imposing their will upon the materials they work with. Even those who disagree with her philosophy are trapped by the irony that she would no doubt encourage them to stand up and argue for what they believe in. Thus, even those of other faiths often pay lip-service to Woenta when the occasion warrants it.

Excerpted from a conversation with a Squabblemonger:

“If violence is a part of one’s nature, then one should make sure their end is a good one.”

“By ‘end’ do you mean goal, or death?”

“Does it matter?”


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